Advanced Search
CS Search Google Search
Subscribers, please login

Published Articles >> Table of Contents >> Abstract

International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)   pp. 271-277
Texture Driven Pose Estimation

Full Article Text: Download PDF of full textBuy this article

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2005.75
Send link to a friend

Abstract
This article presents a 2D-3D pose estimation algorithm which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g., in the context of varying backgrounds, noise or partial occlusions).
Additional Information

Citation:  Bodo Rosenhahn, Harvey Ho, Reinhard Klette, "Texture Driven Pose Estimation," cgiv, pp. 271-277,  International Conference on Computer Graphics, Imaging and Visualization (CGIV'05),  2005

Similar Articles

Abstract Contents
Abstract
Citation




Free access to

  • Abstracts
  • Selected PDFs

Electronic subscribers login to:

  • Access HTML/PDFs of full text articles

Subscription information

Get a Web account

PDFs require Adobe Acrobat Reader.

Peer Review Notice

Give us Feedback