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International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)   pp. 372-377
GPU Based Real-time Shadow Research

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.48
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Abstract
Shadow can strengthen the reality of 3D virtual scene and provide important visual information for the objects’ spacial relationship in the scene. This paper presents a GPU based method for all the process of shadow volume algorithm. It can achieve greater shadow performance in Ship-handling simulator than previous methods by migrating the silhouette extraction and shadow volume rending to GPU, and applying a series of techniques for culling, clipping, and simplifying shadow volume geometry. We make a series of optimization for the visual system of the ship-handling simulator such as limit the range of illumination, the alternation of z-pass and z-fail algorithm, using the ultra shadow technology and two sided stencil buffer to accelerate the rending of shadow.
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Index Terms- virtual environment; shadow; GPU method; ultra-shadow; stencil buffer

Citation:  Yang Xiao, Jin Yicheng, Yin Yong, Wu Zhuoyu, "GPU Based Real-time Shadow Research," cgiv, pp. 372-377,  International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06),  2006

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