| Abstract |
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We present a new optimized algorithm of particle
system for simulating flame, so that it can be
implemented on WinCE platform which has only
limited resources. Our approach mainly intends to
store some traces first and then load them randomly
during the simulation to reduce the computation
complexity of the particle system. We have tested this
approach in the simulation of a flame, and our method
shows a significant performance gain with little loss in
the visual appearance of the simulation, this indicates
the potential to extend our approach to particle
simulation involved with other natural phenomena for
resource limited platforms.
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Additional Information
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Citation:
Ning Liu, Rong Li, Zhenyu Yang, Hongyang Chao,
"An Optimization Method for Real-Time Natural Phenomena Simulation on WinCE Platform,"
compsac,
pp. 57-62,
31st Annual International Computer Software and Applications Conference - Vol. 2- (COMPSAC 2007),
2007
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