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Using Neural Parallel Language in Distributed Game World Composing
First International Conference on Dis ...
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Xizhi Li, The CKC honors School of Zhejiang University, P.R. China
Bringing networked virtual game worlds and game world logic to the open Internet will spawn new types of computer games. It usually deals with thousands of interactive entities among its web servers. Game engine practitioners have used scripting technology to add soft computing capabilities to a variety of their engine modules. This article proposes a unified approach of using Neural Parallel Language (NPL) in a computer game's scripting engine. We have implemented a reduced version of NPL and our own 3D game engine in a pair. We will show the effectiveness of such a programming language methodology by means of our released game demo. As the web is becoming more and more computable (the semantic web) and intelligent (agent technology), neural network based programming paradigm as described in this article is likely to become the solution to general purpose distributed software applications.
Citation:
Xizhi Li, "Using Neural Parallel Language in Distributed Game World Composing," dfma,pp.270-277, First International Conference on Distributed Frameworks for Multimedia Applications (DFMA'05), 2005
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