| Abstract |
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A new approach to handling battle simulation lethality is presented. In this approach a single server provides standard DIS damage states to entities fast enough for most real time applications. Benefits include freeing DIS simulations from the burden of maintaining damage state tables, lower DIS pre-exercise preparation, and easier scenario configuration as a whole. These benefits are realized primarily because efforts to prepare and maintain the vulnerability data pertaining to the exercise are not duplicated.
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Additional Information
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Index Terms- VV&A, Distributed Interactive Simulation, DIS, HLA, real-time, Vulnerability, Lethality
Citation:
Geoffrey C. Sauerborn,
"The Distributed Interactive Simulation (DIS) Lethality Communication Server,"
dis-rt,
p. 82,
Second International Workshop on Distributed Interactive Simulation and Real-Time Applications,
1998
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