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September 2006 (Vol. 39, No. 9)   pp. 60-65
Public Pervasive Computing: Making the Invisible Visible

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MC.2006.323
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Abstract
The increasing deployment of pervasive computing technologies in urban environments has inspired researchers to explore the intersections between physical, social, and digital domains. The multidisciplinary Just-for-Us project is developing a mobile Web service designed to facilitate new forms of interaction by adapting content to the user's physical and social context.
References
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[5] W.J. Mitchell, City of Bits: Space, Place, and the Infobahn, MIT Press, 1995.
[6] M. McCullough, "On Typologies of Situated Interactions," Human-Computer Interaction, vol. 16, no. 2, 2001, pp. 337–347.
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[9] C. Alexander et al., A Pattern Language: Towns, Buildings, Construction, Oxford Univ. Press, 1977.
[10] T. Erickson and W.A. Kellogg, "Social Translucence: An Approach to Designing Systems That Support Social Processes, ACM Trans. Computer-Human Interaction, vol. 7, no. 1, 2002, pp. 59–83.
[11] E. Paulos and E. Goodman, "The Familiar Stranger: Anxiety, Comfort, and Play in Public Places," Proc. SIGCHI Conf. Human Factors in Computing Systems, ACM Press, 2004, pp. 223–230.
[12] D.R. Millen, "Rapid Ethnography: Time Deepening Strategies for HCI Field Research," Proc. Conf. Designing Interactive Systems: Processes, Practices, Methods, and Techniques, ACM Press, 2000, pp. 280–286.
Additional Information
Index Terms- urban computing, pervasive computing, mobile web services

Citation:  Jesper Kjeldskov, Aalborg University, Jeni Paay, "Public Pervasive Computing: Making the Invisible Visible," Computer, vol. 39,  no. 9,  pp. 60-65,  Sept.,  2006

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