Abstract
Low-frequency sounds have been reported to elicit stress and discomfort under certain conditions. This is a very interesting effect for Virtual Reality (VR) training simulations focusing on skill acquisition and practice under stressful conditions, such as doctors, surgeons, firefighters, airline pilots, police officers, teachers or even teachers or university professors. Low-frequency sounds can be easily added to existing VR simulations to create more realistic stressful situations. However, they may have major health risks. The range, amplitude, and exposition duration to which low-frequency could be safely and efficiently used in VR are still unknown. With this paper, we aim to foster more research on the topic by providing a concise summary of previous work as well as suggesting a possible low-frequency condition suspected to safely increase stress