2016 IEEE Symposium on 3D User Interfaces (3DUI)
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Abstract

Wide-FOV, 6DOF-tracked, consumer head-worn displays are no longer just dev kits, bimanual 3D input devices can be found at Best Buy, and full-fledged graphics packages are built into web browsers. Meanwhile, augmented reality is poised to make the return trip from hand-held phones and tablets, back to the head-worn displays in which it was born. 3D is here for real. Yet, we all know how difficult it is to create effective 3D user interfaces. In this talk, I will discuss my thoughts about why this is so, and what we can do about it. I will present some of the research directions that my lab has been exploring, and suggest where I think our field may be headed next.