Abstract
We address a 3D pointing problem for a “virtual mirror” view used in collaborative VR. The virtual mirror is a large TV display showing a depth-camera-based image of a user in a surrounding virtual environment. There are problems with pointing and communicating to remote users due to the indirectness of pointing in a mirror and a low sense of depth. We propose several visual cues to help the user control pointing depth, and present an initial user study, providing a basis for further refinement and investigation of techniques.