2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII 2009)
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Abstract

Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let the users control the camera, in complex navigation tasks within 3D environments users often get frustrated with the interaction. In this paper, we motivate for the inclusion of camera control as a vital component of affective adaptive interaction in games and investigate the impact of camera viewpoints on psy-chophysiology of players through an evaluation game survey experiment. The statistical analysis presented demonstrates that emotional responses and physiological indexes are affected by camera settings.
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